This course will explore the immediacy of creativity using tools such as smart phones and uploading or social media websites. We will look at video as an artistic medium and how technology has expanded the opportunities to be creative. We will also look at how the internet has opened up other modes of viewing art, moving away from the traditional white cube gallery setting.
By the end of this course, students should be able to:
- demonstrate background knowledge of contemporary developments of video practice;
- develop, shoot and edit their own work;
- distribute their work on multiple platforms.
Smart Phone Short Films
Day 1 – We will look at video as an artistic practice and how advancements in technology allow it to expand, looking at artists that use live video streaming, gifs, uploading to sites and smart phones to create immediate artworks. We will also look at the language associated with filming and students will begin to experiment with filming ideas.
Day 2 – Students start to form ideas of topics. Combining research and a theme of inquiry that they want to work with, we will also look at ways in which digital artworks can published, shared and distributed.
Day 3 – Students will work towards completing a final work which they will then distribute in the appropriate manner culminating with a screening of the finished works.
The course will be based in a studio setting with access to basic editing facilities, as this is about the immediate ways in which we can create film, simple editing software will be sufficient such as iMovie, if deemed necessary, students may require access to Final Cut Pro.
Students’ progress will be monitored and supported by the tutor who will suggest follow up reading, research and practice in support of their studies. Teaching will include practical demonstrations, one-to-one tuition, group discussions and critiques.
Rush, Matthew, 2007. Video Art. London: Thames & Hudson
Murch, Walter, 2001. In the Blink of an Eye. A Perspective on Film Editing. Los Angeles, CA: Silman-James Press
Tillander, Michelle, 2011. Creativity, Technology, Art, and Pedagogical Practices. Art Education, 64 (1)
Course information will be provided on enrolment and handouts provided during the course.
What to Bring
Materials and equipment provided for students as part of the course and included in course fee:
- Access to digital editing software (iMovie, Final Cut Pro)
- PC laptop on hand should students’ phones be incompatible with Apple Mac platform.
Essentials Materials and equipment students will need to provide themselves:
- Students must provide their own smart phone and ways in which they can connect these to a computer and access files.
- USB stick (minimum of 8GB in size)
- Sketchbook and basic writing/drawing materials.
- Smart phone tripod or mount for filming.
If you feel you have specific requirements to enable you to study with us, please contact our Student Support Team by email StudentSupport.COL@ed.ac.uk or by phone 0131 650 4400 to arrange a confidential discussion. Giving us this information will enable us to make arrangements to meet your requirements for studying in accordance with your rights under the Equality Act 2010.